I created the game level in Unity. The 2 D objects were imported from Photoshop and 3D objects were from 3D MAX. Some 3D object I got from the program and some I modelled by myself .
Belows are the 3D models that I did by myself from MAX and imported to Unity.
Sacred Stone
Pagoda
Tuesday, June 8, 2010
Thursday, June 3, 2010
My Interface Design & Prototype
I've designed the interface for my game:Himmapan. The interface is very simple and easy to the player to understand what's going on on the game. There are the menu showing the Attack (or the power), the life of the player and time. Each of them is indicated by the color scale.
Attack: the scale decreases when the player attack the enemies. It means the power of the player loses everytime it is used.
Life: the scale decreases when the player is attached by enemies.
Time: The player has limited time to accomplish the mission. Time varies depending on the difiiculty in each zone.
The interface also provides the player with map so that the player know where they have to go to the next level.
Attack: the scale decreases when the player attack the enemies. It means the power of the player loses everytime it is used.
Life: the scale decreases when the player is attached by enemies.
Time: The player has limited time to accomplish the mission. Time varies depending on the difiiculty in each zone.
The interface also provides the player with map so that the player know where they have to go to the next level.
Monday, May 17, 2010
Interface Design
Today we discusses about the Interface Design. We learnt about the goals and considerations which are crucial for game design. The first two points we focused are the primary goals and secondary goals. Regarding my game, Himmapan, the primary goals: feedback and control, the interface provides feedback for the progress and instruction. In the progress, the power when the player fights or gets the rewards and the status of the player will be shown on the interface and the map will be provided as a part of instruction.
Since my game is a shooting game, I think it is important to give the player the number of the arrows they have and also the number of target that they shoot. Moreover, Himmapan is a forest, the player has to travel around to achieve the objectives. The map which indicates the directions, information of the places and creatures the player is going to face, and the instructions how to play the game are required.
My game is design to work on the PC, so the control to shoot or to do the trickers is the computer keyboard and mouse. Actually, after watching the NATAL Project Justin showed us today, I have gone to a big imagination about my game control. I like the way the players can control the game without using any consoles. They only need to use their full body. Himmapan is a game which is from a Buddism legend so the weapons the players will use is a crossbow or a bow. The way they play my game should look like the use the real bow and follow the map by waling or running by using thie whole body to control the game. That would be fun!
As a result the player will immerse to the game as they are really in the Himmapan Forest. To make the game atmosphere more effective, the background music, sound effects, some graphic which give the oreintal feelings will be applied.
We also talked about the considerations about the functionality and usability of the game. Although the game is really good and attractive, the players cannot access to play it or it's too complicated to play. The game is just a waste. Therefore, when design a game, it's important to consider these points along with the design process. In addition, the accessibility for disable people to the game is another point to concern about. To me, I think to add the special option to these group of players. And in term of marketing, as we discuss in class and I absolutely agree with, we should extent the targets in the market as wide as possible in order to sell more games and everybody can enjoy it.
Sunday, May 16, 2010
The First Change
After working on my game level on the Unity 3Ds, I have decided to change something in my asset list. I'd like to add more constructures like the temples and pagodas to make the environments look more oriental. Also, I'll put the textures which look ancient and emphasize on golden colour. The gold represents prosperity and luck in southeastern countries.
Thursday, April 8, 2010
Asset Lists
Model
Hight Priority- Magical Tree, Holy Island, Holy Bridge, Himmapan Gate, The Glory Path, Anodard Pond
Medium Priority- Krairaj Mountains, Medium Trees, Flower Gardens, Tree Shelters, Torches
Low Priority- Small Trees, Small Flowers, Rocks
Textures
Tiled List- Path Shiny Brick, Forest Floor, Mountain Top, Valley Floor, Reflection on Water, Wood
Special Effects- Torce, Moonlight, Mist
Audio
Music- Wooden Xylophone, Wooden Flute, Two Drum Faces
Sound Effects- Wind Blowing Gently, Birds Singing, Water Running
Hight Priority- Magical Tree, Holy Island, Holy Bridge, Himmapan Gate, The Glory Path, Anodard Pond
Medium Priority- Krairaj Mountains, Medium Trees, Flower Gardens, Tree Shelters, Torches
Low Priority- Small Trees, Small Flowers, Rocks
Textures
Tiled List- Path Shiny Brick, Forest Floor, Mountain Top, Valley Floor, Reflection on Water, Wood
Special Effects- Torce, Moonlight, Mist
Audio
Music- Wooden Xylophone, Wooden Flute, Two Drum Faces
Sound Effects- Wind Blowing Gently, Birds Singing, Water Running
The Blueprint of My Game Level
The Sketches
THe Concept and the Outline
Game Objectives
1. The player destroys the gate to enter the Himmapan Forest.
2. The player travels to the Golden Pagoda to get the trail in the forest from the Khontan (half human half angel) .
3. The player walks pass the temple and tries to avoid to wake the sleeping giant. If it wakes up, the player has to fight with it.
4. The player fights with the Erawan (three headed elephant) to get to the bridge.
5. The player crosses the bridge to the island to fights with the Naga and pick the Nareepol.
Monday, March 29, 2010
Back Story
Back Story
The story takes place in Himmapan Forest where all incredible things happen. The forest itself known as the link between the earth and heaven. There are imaginary creatures- half angel and animal or human. In the middle of the forest, there is a big beautiful tree giving special fruits in every a thousand years. When the fruites are ripe, they turn to very beautiful women called Nareepol who are desired by other creatures including the Garuda who is very strong. He has waited for the Nareepol for long so when it's time he wants to be the first one to pick her. However, there is the Naga who protects the Nareepol from the intruders. He has a very dangerous weapon, fire balls shooting from his mouth to the enermies. Normally, Naga and Garuda are the foes for a long time. They fight and take turn to win and lose. In this particular case regarding the Nareepol, the Naga has to shoot the Garuda with his fireballs.
The Target Audience: 12+ years old
Game Genre: Advengerous game
Platform: PC
Interaction Design
Naga: Shoot the fire ball to the Garuda. The Naga has 30 fire alls to shoot. He has to hit the target 10 time so that the Garuda die. The power scale of the Garuda decreases everytime he gets hit.
Garuda: He has to protect himself from the Naga's fire balls by moving around or uses his wings to protect himself. He also has to do the tricker by picking the Nareepol to earn the score.
Nareepol: There are 10 Nareepols in the magical tree. The Naga protects the Nareepols from the Garuda.
The story takes place in Himmapan Forest where all incredible things happen. The forest itself known as the link between the earth and heaven. There are imaginary creatures- half angel and animal or human. In the middle of the forest, there is a big beautiful tree giving special fruits in every a thousand years. When the fruites are ripe, they turn to very beautiful women called Nareepol who are desired by other creatures including the Garuda who is very strong. He has waited for the Nareepol for long so when it's time he wants to be the first one to pick her. However, there is the Naga who protects the Nareepol from the intruders. He has a very dangerous weapon, fire balls shooting from his mouth to the enermies. Normally, Naga and Garuda are the foes for a long time. They fight and take turn to win and lose. In this particular case regarding the Nareepol, the Naga has to shoot the Garuda with his fireballs.
The Target Audience: 12+ years old
Game Genre: Advengerous game
Platform: PC
Interaction Design
Naga: Shoot the fire ball to the Garuda. The Naga has 30 fire alls to shoot. He has to hit the target 10 time so that the Garuda die. The power scale of the Garuda decreases everytime he gets hit.
Garuda: He has to protect himself from the Naga's fire balls by moving around or uses his wings to protect himself. He also has to do the tricker by picking the Nareepol to earn the score.
Nareepol: There are 10 Nareepols in the magical tree. The Naga protects the Nareepols from the Garuda.
My Concept Art
SETTING
Himmapan Forest
Regarding Buddhism and some legends in Asian countries such as Thailand, HImmapan Foest is in the Himalaya Mountains. It is believed that the forest is located below Buddhist heaven and is invisible to human eyes. Only mythical creatures can live here.
MAIN CHARACTERS
Naga
Naga is the king of snakes. He has same father as Garuda but their mother are sisters, so they become enermies because of the conflict between their mothers. He usually lives underworld in the ocean depth.
Garuda
Himmapan Forest
Regarding Buddhism and some legends in Asian countries such as Thailand, HImmapan Foest is in the Himalaya Mountains. It is believed that the forest is located below Buddhist heaven and is invisible to human eyes. Only mythical creatures can live here.
MAIN CHARACTERS
Naga
Naga is the king of snakes. He has same father as Garuda but their mother are sisters, so they become enermies because of the conflict between their mothers. He usually lives underworld in the ocean depth.
Garuda
Garuda is the king of birds. He is half man and half bird. He is a foe of Naga, but both are very powerful so no one can defeat.
Monday, March 8, 2010
Conceptualization Spawning Imagination
After the lecture about Conceptualize Spawning Immagination in the Game Level class, I was thinking and brainstorming the ideas from what I experienced. Since I live the most of my life in Thailand where is full of rich cultures and prosperous heritages, plus my personal interest in literature, I have been inspired and fascinated by Thai arts, tales, poems, etc. especially the Myth about Himmapan forest and its mythical creatures that exist only in Asian legends.
Based on Buddhism, Himmapan Forest is located between the border of Himalayas Mountain and Nepal, in the middle of the Himalyas hill, which was cover by the ice. This place has different time and different people also animals. Normal people cannot live there because it is too cold. The place also reconised as the link between heaven earth. The time will be faster than our time, which is one day, is four hundreds years compare to our time. Only half angle half human such as nagas, garudas, human fruits live here.
I was also impressed by one of my favourite Himmapan creature; the human fruit or woman fruits. It is the woman who has everything similar to human, but wears different clothes and has gold skin. They are the most beautiful woman, which was happening by the magic of the” Inthairat”. When the fruit grow up will have beautiful body; but when it older, the fruit will get small and smaller eventually fall down to the floor.
I am thinking about creating a shooting game from this Myth and its cool creatures. I've never seen it appears in any games so it would be intersting to work on this idea.
References:
Wednesday, February 17, 2010
History & Background the world of the level designer
Looking back to the era of classic '80s games, there were many games that immediately became popular until today. This time is also known as the Golden Age of Arcade games since it is the peak of technical and design creativity in arcade games such as Pacman, Space Invader, Donkey Kong, Tetris, etc.
Although there were some limitations in complexity, graphic quality, story line, and sound, they inspired the designers and programmers to develop and release such good games as we can see nowadays.
If I were a level designer working in that period, I would think to develop a shooting game. The idea is from Space Invader and Duck Hunt. The good point of this kind of game is that it has a good motivation for the players to destroy all targets to advance level of the game. Moreover, even there are some limitations in technology, the game is still enjoyable because of its gameplay.People keep playing it again and agian just because they want to move to the next step which is more fun. The more they play, the more difficult the targets become to hit. This simple shooting game is not only addictive, but also challenging for a game level designer. That is why I would like to design a level for a shooting game.
References
Wikipedia: The free encyclopedia. (2004, July 22). FL: Wikimedia Foundation, Inc. Retrieved August 10, 2004, from http://www.wikipedia.org/
Classic '80s Games, from http://80smusiclyrics.com
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