Thursday, June 3, 2010

My Interface Design & Prototype

I've designed the interface for my game:Himmapan. The interface is very simple and easy to the player to understand what's going on on the game. There are the menu showing the Attack (or the power), the life of the player and time. Each of them is indicated by the color scale.

Attack: the scale decreases when the player attack the enemies. It means the power of the player loses everytime it is used.

Life: the scale decreases when the player is attached by enemies.

Time: The player has limited time to accomplish the mission. Time varies depending on the difiiculty in each zone.

The interface also provides the player with map so that the player know where they have to go to the next level.









No comments:

Post a Comment