Thursday, April 8, 2010

Asset Lists

Model

Hight Priority- Magical Tree, Holy Island, Holy Bridge, Himmapan Gate, The Glory Path, Anodard Pond

Medium Priority- Krairaj Mountains, Medium Trees, Flower Gardens, Tree Shelters, Torches

Low Priority- Small Trees, Small Flowers, Rocks

Textures

Tiled List- Path Shiny Brick, Forest Floor, Mountain Top, Valley Floor, Reflection on Water, Wood

Special Effects- Torce, Moonlight, Mist

Audio

Music- Wooden Xylophone, Wooden Flute, Two Drum Faces

Sound Effects- Wind Blowing Gently, Birds Singing, Water Running

The Blueprint of My Game Level

The Sketches

THe Concept and the Outline



The Finished Blueprint


Game Objectives


1. The player destroys the gate to enter the Himmapan Forest.

2. The player travels to the Golden Pagoda to get the trail in the forest from the Khontan (half human half angel) .

3. The player walks pass the temple and tries to avoid to wake the sleeping giant. If it wakes up, the player has to fight with it.

4. The player fights with the Erawan (three headed elephant) to get to the bridge.

5. The player crosses the bridge to the island to fights with the Naga and pick the Nareepol.

Monday, March 29, 2010

Back Story

Back Story

The story takes place in Himmapan Forest where all incredible things happen. The forest itself known as the link between the earth and heaven. There are imaginary creatures- half angel and animal or human. In the middle of the forest, there is a big beautiful tree giving special fruits in every a thousand years. When the fruites are ripe, they turn to very beautiful women called Nareepol who are desired by other creatures including the Garuda who is very strong. He has waited for the Nareepol for long so when it's time he wants to be the first one to pick her. However, there is the Naga who protects the Nareepol from the intruders. He has a very dangerous weapon, fire balls shooting from his mouth to the enermies. Normally, Naga and Garuda are the foes for a long time. They fight and take turn to win and lose. In this particular case regarding the Nareepol, the Naga has to shoot the Garuda with his fireballs.

The Target Audience: 12+ years old

Game Genre: Advengerous game

Platform: PC

Interaction Design

Naga: Shoot the fire ball to the Garuda. The Naga has 30 fire alls to shoot. He has to hit the target 10 time so that the Garuda die. The power scale of the Garuda decreases everytime he gets hit.

Garuda: He has to protect himself from the Naga's fire balls by moving around or uses his wings to protect himself. He also has to do the tricker by picking the Nareepol to earn the score.

Nareepol: There are 10 Nareepols in the magical tree. The Naga protects the Nareepols from the Garuda.

My Concept Art


SETTING

Himmapan Forest

Regarding Buddhism and some legends in Asian countries such as Thailand, HImmapan Foest is in the Himalaya Mountains. It is believed that the forest is located below Buddhist heaven and is invisible to human eyes. Only mythical creatures can live here.


MAIN CHARACTERS

Naga

Naga is the king of snakes. He has same father as Garuda but their mother are sisters, so they become enermies because of the conflict between their mothers. He usually lives underworld in the ocean depth.

Garuda


Garuda is the king of birds. He is half man and half bird. He is a foe of Naga, but both are very powerful so no one can defeat.

Nareepol





Nareepol is a woman fruit who is born from a megical tree in Himmapan Forest. The more she grows up, the more she is beautiful. Nareepol will come out of the fruit when she is rippen.


Concept Art Ideas and References









Monday, March 8, 2010

Conceptualization Spawning Imagination


After the lecture about Conceptualize Spawning Immagination in the Game Level class, I was thinking and brainstorming the ideas from what I experienced. Since I live the most of my life in Thailand where is full of rich cultures and prosperous heritages, plus my personal interest in literature, I have been inspired and fascinated by Thai arts, tales, poems, etc. especially the Myth about Himmapan forest and its mythical creatures that exist only in Asian legends.

Based on Buddhism, Himmapan Forest is located between the border of Himalayas Mountain and Nepal, in the middle of the Himalyas hill, which was cover by the ice. This place has different time and different people also animals. Normal people cannot live there because it is too cold. The place also reconised as the link between heaven earth. The time will be faster than our time, which is one day, is four hundreds years compare to our time. Only half angle half human such as nagas, garudas, human fruits live here.
I was also impressed by one of my favourite Himmapan creature; the human fruit or woman fruits. It is the woman who has everything similar to human, but wears different clothes and has gold skin. They are the most beautiful woman, which was happening by the magic of the” Inthairat”. When the fruit grow up will have beautiful body; but when it older, the fruit will get small and smaller eventually fall down to the floor.
I am thinking about creating a shooting game from this Myth and its cool creatures. I've never seen it appears in any games so it would be intersting to work on this idea.
References:

Wednesday, February 17, 2010

History & Background the world of the level designer


Looking back to the era of classic '80s games, there were many games that immediately became popular until today. This time is also known as the Golden Age of Arcade games since it is the peak of technical and design creativity in arcade games such as Pacman, Space Invader, Donkey Kong, Tetris, etc.

Although there were some limitations in complexity, graphic quality, story line, and sound, they inspired the designers and programmers to develop and release such good games as we can see nowadays.

If I were a level designer working in that period, I would think to develop a shooting game. The idea is from Space Invader and Duck Hunt. The good point of this kind of game is that it has a good motivation for the players to destroy all targets to advance level of the game. Moreover, even there are some limitations in technology, the game is still enjoyable because of its gameplay.People keep playing it again and agian just because they want to move to the next step which is more fun. The more they play, the more difficult the targets become to hit. This simple shooting game is not only addictive, but also challenging for a game level designer. That is why I would like to design a level for a shooting game.
References
Wikipedia: The free encyclopedia. (2004, July 22). FL: Wikimedia Foundation, Inc. Retrieved August 10, 2004, from http://www.wikipedia.org/
Classic '80s Games, from http://80smusiclyrics.com